Game Economy Balancing Workshop
This week I had the honor of giving an workshop on game economy balancing atĀ TAG Research Center. It was the first workshop I’ve ever given and it was a challenge […]
This week I had the honor of giving an workshop on game economy balancing atĀ TAG Research Center. It was the first workshop I’ve ever given and it was a challenge […]
Developed by Zeptolab and following the lessons learned by King of Thieves, C.A.T.S launched this April and quickly reached the top 100 grossing. This post is a review of its […]
What??? Two posts in one month? That’s a new record! And the reason for it is theĀ International Women’s Day!
This year I had an amazing opportunity to go to GDC. And now I want to go every year! It is so full of life and I had the chance […]
Overwatch is a multiplayer first person shooter with diverse heroes launched by Blizzard in May 2016. It was released for PC, Xbox One and PS4 and was awarded the Game […]
Someone asked me recently what are the books that I would recommend for people that are starting their career in game design. This is my list of favorites, or how […]
This post is about a F2P game that made me spend money, made me quit playing it and then giving me a nice surprise while writing this.
“Fun comes first” – Toru Iwatani Toru Iwatani is a former Japanese video game designer and creator of the arcade game Pac-Man. I like this quote because sometimes if you […]
Happy New Year with a great book tip from my friends: The Design of Everyday Things by Don Norman.
Took a while for this update, but I’ve been playing around with Unreal, making a prototype without a concrete objective just to see how things work on this engine. So […]