Project description:
PLATFORM
Xbox Live
ENGINES
XNA / Unity
DURATION
1 year
TEAM SIZE
4
YEAR
2011
ROLE
Game Designer/Level Designer
OVERVIEW
Indie project where the objective was to apply quantum mechanics on game mechanics.Using the entanglement power, the particle has to manipulate the ambient to solve puzzles and reach the jump point to the next planet, completing its quest and revealling its true purpose.
MAIN RESPONSIBILITIES
My role in this project was of Game and Level Designer. I was involved from the early conceptualization to creating and defining level balance of the game. I also did the quantum theories research and methods of how to apply them on the game, along with project documentation.