Project name:

Gedanken

Project description:


PLATFORM

Xbox Live

ENGINES

 XNA / Unity

DURATION

1 year

TEAM SIZE

4

YEAR

2011

ROLE

Game Designer/Level Designer

OVERVIEW

Indie project where the objective was to apply quantum mechanics on game mechanics.Using the entanglement power, the particle has to manipulate the ambient to solve puzzles and reach the jump point to the next planet, completing its quest and revealling its true purpose.

MAIN RESPONSIBILITIES

My role in this project was of Game and Level Designer. I was involved from the early conceptualization to creating and defining level balance of the game. I also did the quantum theories research and methods of how to apply them on the game, along with project documentation.

GAMEPLAY VIDEO